Hot questions for Lightweight Java Game Library

Top Java Programmings / Lightweight Java Game Library
Categories Question List
Using Lightweight Java Game Library in 2d gluProject Converting 3D coordinates to 2D coordinates does not convert the 2D Y Coordinate correctly
Creating 2D Angled Top Down Terrain Instead of Fully Flat
How can I stop 3D conversions to 2D coordinates creating "ghost" coordinates on the other side?
LWJGL: glTexImage2D implementation
LWJGL Texture not stretching to Quads
Modifying pixel RGBA values of texture using glTexSubImage2D does not update the texture
Java 2D Terrain Generation Using Seeds
Drawing 2d lights using Shaders?
glTexImage2D causes memory leak
2D projectile movement from coordinate pair
How is glReadPixels work in OpenGL/LWJGL?
Textures not working
Using Lightweight Java Game Library in 3d LWJGL 2 - Always show front of 3D font
3D model wont translate
Normalmapping only "working" in negative axis
LWJGL - Hide cube face while hidden
How to separately texturize (with different texture files) a 3D model?
How can I NOT apply a texture to part of the model?
Where is this memory exception coming from?
How to calculate a rectangular prism using min/max of X, Y, and Z vertices
Trying to rotate 3D vector in java
lwjgl rotate object according to the slope of the ground
Displaying 3D triangle using LWJGL 3
3D picking doesnt work on another computer - lwjgl
LWJGL 3D Movement
How to optimize a 3D display blocks
Using Lightweight Java Game Library in alpha LWJGL png texture transparency (textureColour.a white color instead of black)
Slick2d / LWJGL Adjusting alpha channel in OpenGL layer ( Java )
LWJGL using texture as alpha mask
LWJGL/OpenGL - Alpha not working using GL_QUAD_STRIP or GL_LINE_STRIP
Using Lightweight Java Game Library in arraylist LWJGL - ArrayList empty after generating tiles, and quad failing to be added on mouse click
Converting A Static "Level" Array To A Dynamic One And Still Get XYZ Coordinates
Adding Elements to an ArrayList
Updating Items in Arraylist throws ConcurrentModificationException
Using Lightweight Java Game Library in arrays OpenGL vertex arrays throw invalid operation error
LWJGL OpenGL glGenVertexArrays() Error: This Function is not available
Converting a 3D int array to an Octree in Java
How can I add this float[] vertexData to a Vector3f list?
Java OpenGL EXCEPTION_ACCESS_VIOLATION on glDrawArrays only on NVIDIA
Cant get my object loader to work
Normalized Device Coordinates mapping to 2d array indices
Using Lightweight Java Game Library in audio WaveData LWJGL3
jar unable to locate audio files
OpenAL renders only one "bump", but there are no errors. What is going on?
Java Clip (Clip.Stop not working)
Using Lightweight Java Game Library in awt LWJGL java.awt.HeadlessException thrown when making a JFrame
Java: Open URL in browser WITHOUT using AWT
How to toggle fullscreen borderless on multiple monitors properly
Embed LWJGL Display within Canvas without decoration
Using Lightweight Java Game Library in buffer Render depth to texture
How can I change data in a VBO?
How can i generate multiple VBO with an ByteBuffer
glfwGetVideoMode(glfwGetPrimaryMonitor()) not working
OpenGLException: Cannot use offsets when Array Buffer Object is disabled.. On a line after calling glEnable(GL_ARRAY_BUFFER)?
A bit of clarification on how EBOs work (Element array buffers)
Floatbuffer to Matrix4f Wrong Order LWJGL
Do we have to free an allocated ByteBuffer manually?
OpenGL Updating static VBO
How to get a ByteBuffer that will work with LWJGL?
glBufferData generating GL_INVALID_OPERATION
Why use Buffers in OpenGL (LWJGL) if simple Arrays work?
Java GLFW segfault when using GL_ELEMENT_ARRAY_BUFFER
glDrawBuffers should have flipped IntBuffer?
BufferOverFlowException at first .put()
FloatBuffer draws textured quad, but ShortBuffer doesn't
Empty texture when using glTexImage2D with ByteBuffer in LWJGL
OpenGL Vertex Array Buffer
How to setup Index Buffer Object
OpenGL: glLoadMatrix & depth buffer
OpenGL Z order messed up
LWJGL - Getting error : "Cannot use offsets when Element Array Buffer Object is disabled"
OpenGL framebuffer depth not working
Terrain flickers through water | Depth buffer precision issue?
Can't draw to FrameBufferObject, then draw to frameBuffer, in LWJGL
LWJGL glCreateBuffers causing problems
Binding a buffer to multiple targets
OpenGL Depth Buffer has short range
LWJGL Can't sample framebuffer texture in the shader
How to bind a buffer in lwjgl
LWJGL Cannot use offsets when Array Buffer Object is disabled
LWJGL - Rendering to framebuffer shows wrong result
Java LWGJL opengl Buffer Data
OpenGL glBufferSubData - can't get it to work
How to read integers on file with java using Buffered Reader?
LWJGL Vertex Index Buffer causes half of "Mesh" to load
LWJGL - Uniform buffer object doesn't work
Framebuffers can't store floating point numbers
Opengl storing all vertex data using 1 buffer
glGetTexImage ACCESS VIOLATION
Render ByteBuffer LWJGL 3
Using Lightweight Java Game Library in bufferedimage Java Creating Instance of BufferedImage Freezes Program
Get RGBA pixels from ARGB BufferedImage?
BufferedImage causes a program freeze on MacOs but not on Windows
Using Lightweight Java Game Library in camera How can I check if an object(s) are in front of the camera?
Calculating world coordinates from camera coordinates
How can I set a flat plane to have the same rotation as the camera?
How to calculate a camera up vector in world space
Calculating points visibility in 3D space
OpenGL Shaders - Rotate a vertex using it's normal
Issue while implementing camera rotation along X and Z axis
Camera should smoothly follow a specific point
How i can draw projection line from camera to 3D area?
LWJGL FPS Camera rotation is limited to pixels
Rendering a laser beam - how to make it face camera?
Free-flight camera with vectors - how to rotate properly?
Problems implementing roll in 6DoF
LWJGL ViewMatrix First Person View
Using Lightweight Java Game Library in collision Java 3D LWJGL collision
LWJGL Java collision
How can I effectively implement collision for a 2D game?
Java LWJGL - Collision detection on 3D models?
Players appear to be colliding with air?
Collision Detection in java
add length to a line that passes through 2 points and get the new end point
Using Lightweight Java Game Library in crash Exporting Eclipse project causes incorrect texturing and crashes,
(Libgdx 1.6.1) BitmapFontCache.draw crashing due to index out of bounds
How to show dialog when lwjgl game crashes (java)
lwjgl 3 , glUniformMatrix4 causes jre to crash
LWJGL Display crashing when implemented with Jframe and canvas
LWJGL 3.1.6 crashes on Win 10
GLFW Window Crashing Even With "-XstartOnFirstThread" In VM Arguments
Game crash with Callback failed because the closure instance has been garbage collected
Forge MDK runClient crashing, likely because of LWJGL. How can I fix it?
LWJGL crashing at startup
Java crash when freeing intbuffer
VAO and VBO Crashing when drawing
Java fatal runtime error while loading texture in LWJGL
EXCEPTION_ACCESS_VIOLATION crash in ig9icd64.dll when blitting to the window
Java crashing? Using OpenGL
Using Lightweight Java Game Library in cursor LWJGL 3 get cursor position
Transform hardware cursor in LWJGL
Java lwgjl2 change cursor image
glfwSetCursorPos() not working on windows
Pinning cursor to the middle of the screen?
GLFWSetCursorPosCallback "cannot be resolved to type"
Using Lightweight Java Game Library in eclipse Adding OpenGL imports automatically with Eclipse
Eclipse can't load liblwjgl64.so
Can't import any referenced libraries from build path in eclipse
How to draw a shape using LWJGL 3
LWJGL Operation != undefined for type boolean, int
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl-devil in java.library.path
Need LWJGL Setup Guide For Eclipse
Java(TM) Platform SE binary is not responding
Using Lightweight Java Game Library in game engine How can I use glfwSetWindowUserPointer in LWJGL 3?
LWJGL - When my player collides with more than one wall object he starts to bounce back and forth
LWJGL - Reason for cyclic freezes?
Lwjgl is changing the color of my texture?
Using Lightweight Java Game Library in geometry Calculating angle of rebound in java
LWJGL/OpenGL drawn lines not completely meeting in corners
Using Lightweight Java Game Library in glfw GLFW_PLATFORM_ERROR when using glfwSetWindowIcon()
Dispatch from GLFW's main thread using LWJGL
GL_RESIZABLE after the creation of the window
Purpose of False GLFW_VISIBILE Hint While Binding OpenGL Context
Removing the minimize and maximize buttons with glfw
glfw pollevents() really, really slow
LWJGL3 and GLEW
Make background blink with lwjgl
LWJGL Newbie – What are stackPush (), mallocInt (1) and similar GLFW methods?
Different ways, for different platforms, to change GLFW 3 Window Icon in LWJGL 3.1
GLFW with LWJGL - glfwGetKey once
Segmentation fault at first gl* call in LWJGL code
glfwGetPrimaryMonitor() NullPointerException
GLFW doesn't recognize Xbox Controller
Using Lightweight Java Game Library in gradle Gradle and Lwjgl 3 Natives
Failed to locate library: libGLESv2.dll
Libgdx desktop does not run - WARNING: An illegal reflective access operation has occurred
Using Lightweight Java Game Library in graphics Unwanted triangles in OpenGL --- Z-fighting?
Error on window open?
JComponent equivalent in LWJGL 3
Scale All Graphics in an OpenGL Game
OpenGL - difficulty with constructing shapes
LWJGL3 OpenGL Triangle wont draw
OpenGL shadow map identical on all objects
lwjgl 3 engine does not show anything
Using Lightweight Java Game Library in input Java lwjgl keyboard handler
GLFW (LWJGL) Input - Holding CTRL down blocks the CharCallback
Java - recieving input in loop
Reading a KeyDown only once in while loop (Like KeyListener in Swing)
LWJGL method with keyboard input does not work in game loop
Rotating a Box2D entity to mouse input point?
lwjgl import Input Classes is not working
Lwjgl MouseDwheel not getting 0
LWJGL Keyboard Input Not Calling Method To Draw On The Display?
Use a switch case for a verification function (LWJGL keyboard input)?
LWJGL 2.9 moving a quad around the screen using keyboard input
Can't find input package - LWJGL
Using Lightweight Java Game Library in intellij idea LWJGL / STB: Inconsistency when running in IntelliJ vs. running over Console
Set Lwjgl 3 with IntelliJ
Using Lightweight Java Game Library in jar Where does "lwjgl-util.jar" belong to?
Distribute a Java LWJGL program
LWJGL 3 stbi_load_from_memory not working when in jar
Export LWJGL Game Engine as (Not Runnable) JAR
How do I use textures in a .jar?
Eclipse wont resolve LWJGL reference (.jar)
LWJGL project error in pom.xml: Missing artifact org.lwjgl:lwjgl-platform:jar:natives-windows:${lwjgl.version}
Problems when exporting as executable jar
LWJGL jar not accesable
Why LWJGL .dll files do not work after .jar exporting?
Using Lightweight Java Game Library in java 8 Binding shaders - incorrect texturing of LWJGL objects
ExecutorService runnable never hits try when an Exception occurs
Texture renders incorrectly (OpenGL)
Using Lightweight Java Game Library in jvm What does the -XstartOnFirstThread VM Argument do / mean?
How to set a JVM launch argument in Eclipse?
Java - Run a jar with VM arguments without commandline
Using Lightweight Java Game Library in keyboard Scan the keys in lwjgl
LWJGL Key issue
Multithreaded LWJGL Keyboard Delay
Using Lightweight Java Game Library in libgdx OpenGL support broken after updating GPU drivers
How to center window in LibGDX with LWJGL3 after resize
LibGDX with openGL 2.0
LibGDX How to combine 2 textures in single location for multitexturing, using Sprites and SpriteBatch
Occlusion query using GL_ANY_SAMPLES_PASSED returning true when fragments are occluded
Using Lightweight Java Game Library in lighting How can one create smooth edged spotlights in OpenGL?
Why does this lighting code only work for single lights and break when I add multiple lights?
OpenGL Deferred Shading lighting not working properly
Slick2d Lighting with multiply
LWJGL Shows White Screen after adding lighting
Using Lightweight Java Game Library in linux IntelliJ Linux LWJGL 3 Add natives to
OpenGL rendering with shaders working in Windows but not in Linux
Java LWJGL (linux): Could not initialize class org.lwjgl.system.MemoryAccess
Using Lightweight Java Game Library in macos OpenGL - OS X using GL11
LWJGL Errors - Failed to locate address for GL function glVertexArrayVertexAttribDivisorEXT
Java: Memory consumption in Activity Monitor on Mac vs JVisualVM
Using Lightweight Java Game Library in math How to make a bullet move towards a point in 3Dimensional space
perspection projection matrix not working openGL
How to go from GLM to JOML (OpenGL Mathematics Libraries)
Rotating all rectangle corners
Using Lightweight Java Game Library in matrix multiplication Doing a matrix multiplication in reverse
implementing a 3rd person camera using lwjgl
Merging multiple meshes with transformation matrix into a single mesh in OpenGL
GLSL Matrix Translation Leaves Blank Screen?
Using Lightweight Java Game Library in matrix Opengl Translation on Model Matrix malforms result
OpenGL 2D projection matrix not drawing anything
Display ContextAttribs and GL11 Projection Matrix Mode - Function is not supported
Projection matrix OpenGL/GLSL issue
LookAt matrix distorts when looking up or down
OpenGL transformation matrix not translating properly
glGetFloat(GL_MODELVIEW_MATRIX, modelview) returns an identity matrix
LWJGL Matrix lookAt method
OpenGL Matrices Strange Transformations
Using Lightweight Java Game Library in maven How to setup LWJGL with Maven?
IntelliJ Maven dependency 'org.lwjgl:lwjgl:3.1.5' not found
Maven not including manifest attributes for LWJGL install
Maven add natives to library path
IntelliJ Maven project has UnsatisfiedLinkError: failed to locate library: lwjgl.dll
Java: NoClassDefFoundError in maven project?
Using Lightweight Java Game Library in mouse LWJGL 3 Mouse Movement
Manual mouse ray picking ray calculation in java rotation problem
java lwjgl how to make the mouse invisible
LWJGL unlimited mouse movement
Zooming to Mouse position in LWJGL
Event fired multiple times - LWJGL
java lwjgl setting the mouses position without changing dx or dy
Adding mouselistener to canvas with lwjgl display on it
lwjgl / java shoot in mouse direction while moving
Using Lightweight Java Game Library in multithreading Javafx Platform.runLater never running
Thread Setup for GLFW
start() method called for a thread from a start() ... confusing
Multi-threading Issue - Passing objects between threads
Multithreading questions for game development?
Using Lightweight Java Game Library in netbeans How to put an lwjgl app into a Javafx/swing canvas
lwjgl UnsatisfiedLink error
no lwjgl in java.library.path - Netbeans
Using Lightweight Java Game Library in openal AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
OpeanAL buffers
Using Lightweight Java Game Library in opencl OpenCL kernel slower than normal Java loop
Ray casting to avoid drawing unseen faces
core dump error when generating vertex array with LWJGL3
Java lwjgl GLSL shader issue with mac osx Validation Failed: No vertex array object bound
Using Lightweight Java Game Library in opengl 3 OpenGL 3.3 on Mac OSX El Capitan with LWJGL
Why does my triangle in OpenGL (3) doesn't render using lwjgl?
(LWJGL3) OpenGL 2D Texture Array stays empty after uploading image data with glTexSubImage3D
Texture being rendered as black quad
lwjgl fails to show triangle with OpenGL 3 compatibility
trouble with entity coordinates with lwjgl
OpenGL textures appear in wrong places when drawn together
Using Lightweight Java Game Library in opengl compat How to fix "cropping" shapes in OpenGL (lwjgl)?
I have a black texture
LWJGL OpenGL won't draw 2D texture
Can I use glScale on GL_POINTS?
Using Lightweight Java Game Library in performance Why does mipmapping give me barely any performance increases?
Is the use of glDelete* necessary when using LWJGL
Render 20 000 rectangles really fast in LWJGL
LWJGL Speed Rendering up
Performance Related Problem in strategy-game map loading algorithm (Java, lwjgl)
Using Lightweight Java Game Library in png How to generate a transparent PNG image with LibGDX?
LWJGL: Getting Texture from .png with multiple textures
Does ImageIO.read() keep transparency from PNG files?
Texture in LWJGL not displaying
Using Lightweight Java Game Library in render Java lwjgl Modern OpenGL Access Violation Exception using VAOs
LWJGL 3 - Rendering Text
OpenGL - Java - Rendering Issue, Polygons flickering and disappearing
OpenGL Rendering Within Rectangle
Why is my texture being rendered black?
Unable to render simple vertex array
LWJGL Textures not rendering
Textured triangle, rendering only one color
Java LWJGL rendering .obj correctly
VBO texture is not rendering
Fastest way to render 2D tiles using LWJGL?
LWJGL/OpenGL/JAVA How to render Text with FreeType?
Render different VAOs
LWJGL Flickering Output When Attempting to Draw Triangle
LWJGL and Nuklear Not Rendering Properly on Intel Graphics
LWJGL 3: OpenGL Quad is not rendered properly
LWJGL doesn't render anything
LWJGL 3, VAO and Shader not rendering
LWJGL is only rendering one object
Java rendering LWJGL 3.0.0
LWJGL rendering nothing
How to load VBO and render it on separate Java threads?
LWJGL All functions unsupported
LWJGL Tilerenderer only renders one type of tile/one texture
LWJGL—How to Animate and Render Characters Using a Sprite Sheet
why is my model not rendering anything using shader and VBO in LWJGL
Same openGL calls yield different results in LWJGL
Rendering very big 2D Map
LWJGL change line's color between vertices
How do you render a cube with different colored sides in OpenGL?
OpenGL LWJGL Texture Rendering Failure
Moved renderer in lwjgl rendering
LWJGL (OpenGL) VBO model matrix not rendering correctly
Depth not being render but instead is displaying overlay
OpenGL (LWJGL): Render to Texture not working
Subdivided icosphere not rendering right. Incorrect vertices order?
Draw transparent texture over ShapeRenderer
lwjgl - only top left pixel rendered on quad
LWJGL binding shader twice makes nothing render
Why one Java thread blocks OpenGL rendering that is done in other thread?
Why is the cube rendered without colors?
Rendering issues using LWJGL
OpenGL - Super basic rendering
LWJGL 3 Not rendering anything, while successfully creating display
OpenGL error c1101
rendering 3d lwjgl flat terrain doesn't work
Why is only the first shadow that I render at the correct position?
OpenGL Rendering Quads at Wrong Position
LWJGL 3 shaders not rendering
Background turns green after rendering green tile in OpenGL
LWJGL OpenGL renders only half of triangles
Using Lightweight Java Game Library in rotation 3D rotation in 2 directions?
LWJGL - Rotation and movement = problems
LWJGL Rotating Objects
LWJGL: Strange Matrix rotation effect using "partial" axis
Lwjgl rotation not work
Fragment Shader Rotation
LWJGL - Update 3D Bounding Box coordinates after rotation
Using Lightweight Java Game Library in shader opengl shaders always fail to compile
GLSL vertex shader not compiling
GLSL Moving Point Light
Why doesn't this attribute data get loaded to the vertex shader correctly?
How to get coordinate of fragment shaders? gl_FragCoord not working
LWJGL Could Not Compile Shaders
Transparency issues with LWJGL "discard", everything is invisible?
GLSL Shader not Compiling, no Error Message
LWJGL GLSL shader directional light appears inside out
I can't change the color in my fragment shader
Why is the texture coordinate in my fragment shader always (0, 0)?
Fragment shader won't compile
OpenGL shader not passing correct texture coordinates
LWJGL Texture loading / mapping issue
How to directly send colors to the OpenGL shader
LWJGL Opengl Shader error
What am I doing wrong when trying to move an object using shaders in LWJGL?
java lwjgl shader error
OpenGL Fragment Shader Compilation Issue
LWJGL imput a Vector3f Array into Fragment Shader
OpenGL Texture Shader not Working
Using Lightweight Java Game Library in skybox In OpenGL, how do I make it so that my skybox does not cover any of my entities?
Skybox textures do not display correctly
Skybox is completely black
Skybox is fully Black
Skybox rendering black while loading textures with LWJGL and PNGDecoder
Using Lightweight Java Game Library in slick java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
Read/write txt file for saves
Trouble with slick.util and lwjgl textures
How do I render a portion of the last character glyph using Slick2D
LWJGL hangs when loading PNG image using Slick2D TextureLoader
drawing Strings in the (java game using LWJGL and slick2D) is not working properly
Loading texture - using OpenGl, LWJGL and SlickUtil
NiftyGui - how to change size of panel
Texture not rendering when using shaders?
Slick2D: UnsatisfiedLinkError but no natives folder in the last version
How to animate font size in Slick2D, without creating a new font instance each render?
Error while running exported Slick2d project
Slick util error with png [with solution]
How can I load textures from a spritesheet in Java using Slick-Utils?
Text rotation in slick2d
How to add an image to an already drawn box using LWJGL & Slick2D
glCallList with slick-util
Slick2D Will not load image even though it is there
How do I load a texture in LWJGL from a PNG without Slick?
Slick2D Mouse Click not working in Windows 10
LWJGL 2 Code Not Compatible with LWJGL 3 Code?
Drawing text to display
lwjgl: Have to recreate `True Type Font` every game loop or Slick-Util will not render text
Scrolling Background with Slick2D
Java getting serializer error with kryonet and slick2d?
Java - Slick2D TileD Map is Rendering but not Showing
LWJGL/Slick-Util -- Draw Line displays only in some cases
Slick2D - Detect mouse hover on an Image
Can't use LWJGL correctly, code giving errors
Why does Slick-util's Texture.getWidth() and Texture.getHeight() return a float?
LWJGL Package is sealed
Fade into splash screen on game load
Image weirdness with slick2d graphics translation
How can I fix this slick2D hello world program to work with windows 8.1?
Using Lightweight Java Game Library in swing Trying to mix Swing and LWJGL
Canvas not displayable in LWJGL app
SWING is sometimes faster than openGL
Set Display visibility in LWJGL
LWJGL view opens twice or something
LWJGL 3 as a method of drawing charts
Using Lightweight Java Game Library in textures OpenGL drawing texture wrong
LWJGL Screwed textures
OpenGL- GLSL texture() call: 1282 Invalid Operation
LOD Bias in OpenGL Textures
Using stb_image's stbi_load
LWJGL Multi texturing not working
JOGL Loading textures individually and using multiple at once
Anti Aliasing based on colors (not textures)
How to change the color of some colored pixels on a texture?
Using Lightweight Java Game Library in trigonometry finding the angle of a triangle using tan
Moving an entity at an angle?
Get 3D coordinates of vertices of rotated and scaled cuboid with scale, center position and rotation on all axis
Using Lightweight Java Game Library in true type fonts Translating C library to Java: Getting mangled garbage data in top-left of resulting bitmap
What am I doing wrong/missing to switch from stbtt_PackFontRange to stbtt_PackFontRanges?
Can't draw any quads after drawing text?
Using Lightweight Java Game Library in vao Why does glValidateProgram fail when no VAO is bound?
VAO drawing wrong index
Clearing the attribute locations in OpenGL Shader
Using Lightweight Java Game Library in vbo LWJGL VAO/VBO not displaying
OpenGL, Java, LWJGL - Drawing multiple triangles using IBOs, VBOs and VAOs
Problems dynamically moving VBO
VBO and VAO not drawing opengl and LWJGL3
OpenGL VAO multiple VBO binding issue
glOrtho equivalent to VBO's
Interleaved VBO with Float and Byte
LWJGL - VBO's and Sprite Classes
Using Lightweight Java Game Library in wavefront Why are textures displayed incorrectly when using indexed rendering (glDrawElements) when trying to load them from a wavefront .obj file?
Calculating normals for model lighting results in the model no longer rendering
OBJ loading - weird normals / uvs
Using Lightweight Java Game Library in windows EXCEPTION_ACCESS_VIOLATION on glDrawElements when using Windows
Java LWJGL new Rendering issue windows
CPU is not listet as a device using Windows
GLSL shaders won't compile and no error message on windows vista with an NVIDIA Geforce 9800 graphics card
Is it possible to mix C++ OpenGL code with Java using LWJGL?
Can a game made with Windows natives be played on Mac?